Starting to Get Steamy In Here
Those who know me know that I've always been a fervent supporter of Steam. Mostly, as I think is understood, my support comes from a desire to see such alternative publishing methods grow into their own as they may be the great salvation that indie game development will need to continue contributing to our industry in a meaningful way.
Of course, Steam has its share of faults and drawbacks. I can perfectly understand what people dislike about Steam, and indeed it still has a long way to go before I'll consider it a full-featured games (and games media) delivery/exploration system.
Nonetheless, I must say that Valve seems to be doing a bang-up job with Steam thus far, especially in the last 6-8 months. Rag Doll Kung Fu and Darwinia showed the breadth of game types that can be offered via Steam, and Darwinia's presence on Steam even encouraged its makers (Introversion Software) to not leave the industry and in fact continue on to make another new and interesting game, DefCon. Sin Episodes has made a fairly good debut on Steam as well this month.
In less than a week's time, Valve will release their first episodic expansion to Half-Life 2. To generate hype and motivate purchases, they've started to release (at this point, daily) a series of short teaser videos for the game that show off the new scripting, animation, and facial modeling technologies the game features. These videos arrive directly via Steam and they've added a "My Media" section to everyone's Steam account so that you can keep track of the videos you've downloaded.
And now, as though all that wasn't enough, apparently Atari-branded PC games (like, all of them, save Dungeons & Dragons Online) are going to be sold via Steam for $20 a pop. Wow.
Things are looking up for Steam, and with it, in my opinion, all of the games industry.




3 comments:
My only worry is that they'll begin to dominate online distribution, at which point they'll be just as bad as physical distribution.
Who are you afraid will dominate? Valve? Or some sort of BIG-3 between the large publishers? It's the big publishers that worry me, esp. Hasbro since they already own... I think like half of the mass-published games in the world, period.
I hope it's also clear that I don't mean that Steam specifically will necessarily be the savior of indie games and the industry as a whole. Rather, it's the success of services like Steam, Xbox Live Arcade, and GameTap that will prove or are proving that such models can work.
In the mid/long-run we obviously need good communities to push new indie games and those communities (which may already exist) will need to have some nice way of working into things like Steam.
I'm encouraged by the fact that thus far Valve (and Turner, which owns GameTap and is now becoming a small-time publisher) has shown a broad interest in what types of games they'll put on their services.
...
And I'd also like to argue with the "just as bad" thought, but I'll save that for another time. ;)
I'm hoping it will be impossible for one company to dominate web distribution. But I don't have perfect confidence in that.
So long as people continue to browse the web instead of just marching on down to McPortal, I'll be happy enough.
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